AI Insights · Timothy · July 2024
Top 5 3D Anime Games in Netherlands Q2 2024: Performance Insights
Explore the performance of the top 5 3D Anime Games on a unified platform in the Netherlands during Q2 2024, including insights on downloads, revenue, and active users trends.
In Q2 2024, the top 5 3D Anime Games in the Netherlands showcased varying performance trends across downloads, revenue, and weekly active users on a unified platform. Here's a detailed look at each game's metrics.
Solo Leveling:Arise from Netmarble Corporation saw its revenue peak at approximately $32K in mid-May, followed by a gradual decline to around $16K by the end of June. Downloads started strong at 18.7K in the first week of May but dropped significantly to 1.7K by late June. Weekly active users, however, increased steadily from 18.1K in early May to 25K by the end of the quarter.
Wuthering Waves by KURO GAMES experienced an initial revenue spike to $41.6K upon release in late May, followed by a decrease to $16.9K in mid-June, before recovering slightly to $25K by the end of June. Downloads also saw a significant drop from 20.3K in the launch week to just over 1K by the end of the quarter. Weekly active users decreased from 18.7K in the launch week to 9.3K by June's end.
AFK Journey from Farlight Games had a revenue decline from $49.2K in early April to $16.6K by the end of June. Downloads followed a similar downward trend, starting at 10.2K in early April and dropping to 675 by late June. Weekly active users fluctuated, peaking at 17.4K in early April and decreasing to 8.8K by the end of the quarter.
Hero Clash: Playtime Go by 9z Games(HK) had a relatively stable revenue trend, with notable peaks at $6.5K in late April and $5.3K in early June. Downloads were low, starting at 7.8K in early April and dropping to 289 by the end of June. Weekly active users saw a peak of 22.4K in early April but declined to 13.7K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. showed fluctuating revenue with a significant peak at $53.6K in late April and another at $32K in late June. Downloads remained relatively stable, hovering around the 1K mark throughout the quarter. Weekly active users peaked at 27.2K in late April and gradually decreased to 18.7K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.